Card Darts
Three throws. Five value rings. Stop the aim meter where you want it to land — bullseye for grail-tier cards, outer ring for commons. Real card reveals with every hit.
Ring Tiers
Frequently Asked Questions
▶How does the aim meter work?
A horizontal meter sweeps left-to-right at constant speed. Tap or click Throw to stop it. Where the meter stops determines which ring your dart hits. Center = bullseye (grail tier), edges = outer ring (common tier), anywhere between = intermediate rings. Three throws per game, three cards revealed.
▶What are the rings worth?
Outer ring (0-12% of meter or 88-100%) = Common Tier ($0-$25 card), 100 pts. Near-outer (12-24% / 76-88%) = Mid Tier ($25-100), 250 pts. Mid (24-38% / 62-76%) = High Tier ($100-1000), 500 pts. Inner (38-48% / 52-62%) = Elite Tier ($1000-5000), 1000 pts. Bullseye (48-52%) = Grail Tier ($5000+), 2500 pts.
▶Why do some of my darts miss?
There is a small 3% miss-chance per throw (board rim or off-target), reflecting the real challenge of dart accuracy. Missed throws score 0 and reveal no card. The miss is not biased by meter position — even a perfect bullseye timing can occasionally miss.
▶What is the difference between Daily and Random modes?
Daily mode uses the current date as a random seed, so every player gets the same aim-meter speed and miss-roll sequence for the day. This enables fair score comparison and a daily leaderboard feel. Random mode re-seeds on every game for pure replay variety. Stats are tracked across both modes.
▶How is my Dart Score graded?
Total score thresholds: S (5000+, needs at least one bullseye + two high-tier), A (3000-4999, at least one elite + two mids), B (1500-2999, reliable mid-tier), C (750-1499, spread of mid-and-below), D (300-749, mostly lower ring), F (under 300, mostly misses or commons). Grades persist in localStorage so you can chase a Best-Ever S grade.