Daily game · 12 cards · pick 3 · 30-second clock

Card Dozen

Twelve real sports cards drop on the table \u2014 three from each major sport. You get thirty seconds to pick the three you think are worth the most money. Sum of your picks over sum of the actual top three is your score. Gold at 95, silver at 80, bronze at 60, bust below.

Twelve cards. Thirty seconds. Pick the top three.

Every round drops twelve real sports cards on the table \u2014 three per sport. You pick which three you think are worth the most money. Sum of your picks over sum of the actual top-three is your score. Gold at 95+, silver at 80+, bronze at 60+, bust below.

Games
0
Best Score
0
Current Streak
0
Best Streak
0
Gold
0
Silver
0
Bronze
0
Bust
0

Frequently Asked Questions

How does scoring work?▼
At the end of the round, the game sorts the twelve cards by value and adds up the real top three. Your score is the sum of your three picks as a percentage of that maximum, clamped to 0-100. Pick the actual top three and you score 100. Miss them all and you score whatever the three cards you did pick happen to sum to, divided by the max — which is why picking even the fourth, fifth, and sixth most valuable cards can still score 75+ on rounds where the distribution is tight.
Where do the cards come from?▼
Every card is a real sports card sourced from the CardVault database of 10,000+ graded and raw cards with published eBay and auction-house comps. Each round pulls three cards per sport (MLB, NBA, NFL, NHL), prioritizing distinct players and a range of value tiers. Estimated values are raw-card comps unless the card is only sold graded — in which case the gem-mint comp is used.
What is the difference between Daily and Free Play?▼
Daily Dozen is the same twelve cards for every player on a given calendar day, seeded by date. Your Daily score counts toward your streak and compares directly against other players’ scores for the day. Free Play reshuffles a new dozen every time and lets you practice without affecting your streak. The emoji share grid labels which mode you played.
Can I beat the timer by thinking longer?▼
No — the clock is hard thirty seconds, and the round auto-reveals the moment you select your third card or the timer hits zero. If you pick fewer than three before the timer expires, your partial selection is scored (so picking two of the top three beats picking none, even if you did not fill all three slots). The game is designed to test snap judgment, not analysis. Experienced collectors often beat it on instinct alone in under ten seconds.
Why does Card Dozen include all four major sports?▼
Cross-sport valuation is a real collector skill — most people specialize in one or two sports and develop blind spots in the others. A Card Dozen round forces you to compare a 2011 Update Trout to a 1986 Fleer Jordan to a 1979 OPC Gretzky to a 2000 Playoff Brady, all in the same grid. If you hit gold consistently, you have a well-calibrated cross-sport value sense that 95% of collectors lack.
What makes a card worth more?▼
The fast heuristic: rookie year for a major player (Trout, Jordan, Mantle, Brady) in a flagship set with strong market demand. The deeper heuristic: grading pop-report scarcity (PSA 10 of a common rookie can be rare even if raw is cheap), auto / patch hits (numbered parallels usually beat base), and era (pre-1980 vintage is generally thinner supply than 2010s+). The game rewards recognizing all three.
Does the share grid give away the answer?▼
No — it only shows your pick accuracy as an emoji grid (green = you picked a top-3, black = you picked a non-top-3, yellow = top-3 you missed, white = correctly skipped). The actual card names and values are not in the share text, so you can post your result without spoiling today’s Daily for anyone else.